
Asymmetrical Horror PvP Game
(The title is a work in progress)
Set on a spaceship, a group of survivors must complete objectives before they are killed by another player.
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2+ players, 1 versus many, it scales up to support as many players as Roblox can handle.
This project largely serves as a way for me to learn game development in Roblox. I'm a fan of asymmetrical games, so building my own felt like a good motivation to learn.
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So far, I've built the following features:
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When a round starts, it chooses X players (typically one, but supporting many may be helpful for the future) to be the "killer".
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Players switch to custom models based on their chosen character.
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The killer has unique animations, such as a "firing arm cannon" attack animation.
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The killer deals damage through raycasts. Most games of this kind attach hitboxes to their attacks, however, there are a lot of desync issues with these, so I decided to try out a different way to compare the two.
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A spinning walkway segment, when you press the button to open the door, it stops spinning to allow you to pass - but only once it has reached a full 90 degree rotation, meaning you can only walk on a straight platform.

GameManager
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This handles the flow of the game, from players joining to deciding when to start or end a round.
It's run entirely on the server, so it can call functions on the clients.

SegmentScript
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In the game, there are cylindrical tunnels connecting parts of the map.
This script handles their constant rotation.
Each of these has a door at either end, and this script handles opening these doors when a console at the entrance is used. This freezes the rotation so the player can walk through.