

An online and local multiplayer game where you race to connect four tokens in a row.
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1-2 players.
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State of the game: Published to the Google Play Store
Play Fourlen!
My Contribution:
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Programming
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Unity Netcode for GameObjects to achieve online PvP and lobbies, joined through a unique room code.
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Singleplayer Versus CPU, which uses a four-in-a-row-game algorithm built to play against a user.
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Art
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I created the majority of the art for Fourlen myself - everything but the title graphic, the Spaceship Token and the music and the font.
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All of the art and code in this game is specifically made for Fourlen.

Fourlen is feature complete and published on the Google Play Store.
This is a completely independent project.

Skills I Gained:
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A knowledge of Unity's Networking for GameObjects, which translated into a better understanding of game networking as a whole.
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This also taught me how to manage a Google Play Developer account, and to deal with the publishing process involving ensuring my game is held to a presentable and acceptable standard.

